![]() Players wishing to join the Deathmatch from beyond your network, meanwhile, should run: chocolate-doom -connect Hosting a Deathmatch is as simple as this command: chocolate-doom -server -privateserver -deathmatchĪnyone on the same network as you can connect to the Deathmatch by running Chocolate Doom as explained above, appending the -autojoin switch: chocolate-doom -WAD DOOM1.WAD -autojoin Our guide to port forwarding may help here. Before proceeding, ensure that UDP port 2342 is open on all players' routers and/or firewall. Whichever multiplayer option you take, one computer must act as the server to host the game. However, simplicity (and trouble-free play) dictates that all Deathmatch players should be running Chocolate Doom, and the same WAD file, before starting. Internet and local network play are both possible with Chocolate Doom. ![]()
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